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darklover1997's avatar
darklover1997
Honored Guest
12 years ago

VIRTUAL PAIN=REAL PAIN

a feature i would want to see in a device,when you suffer in the game ,you suffer in real life
example:you go into fire and burn in the game,you fell burning in real life
you jump off a tree in the game and broke your leg in game,you can't use your leg in real life anymore
and finally,you die in game,you die in real life

the reason i want this,is would want to live in virtual world,but i would need thhis to get it more realitistic

my dream is to live in fairy tail universe and be a mage x3

17 Replies

  • Would you just use hp bar? People will not gonna like it when their child play game that can cause death. Cause game main target is children. Besides, how you makes our body fell the pain? Cause as long as i know there is no hardware that can give brain stimulation for pain . But i can make sure one thing:the program will gonna be realy complicated.
  • You could use "shock pads" that vibrate instead of a health bar. When you get hit you get a heavy "thud" then maybe it would pulse like your heartbeat, the more damage you take the more it vibrates so it simulates taking damage and wounds, when you heal the wounds drop off and the pads stop vibrating. I think someone tried to develop a vest like this for the PS2 years ago but it didn't take off.
  • As far as direct neural feedback, this is already possible to a degree. There is a Brazilian research company who have spent approx 15 years working on building prosthetic limbs with realistic feedback. Long story short, they implanted a chip into a monkeys nervous system and created an avatar for the monkey on a computer system. The program consisted of 3 disks and the monkey had to move his virtual hand over the virtual disks, when touched each disk mimic a bio-electrical tactile response and feeds it back through the monkeys own nervous system. The monkey had to touch all 3 and select the one with the correct texture to get his drop of orange juice and he nailed it 100%.
    Also as a side note he did this while his real hands operated separately so technically his brain acted like he had 3 arms. (So you are not limited to the number of limbs that you are born with :shock:

    If your interested in that kind of thing, you might want to look at some of the work that Dr. Miguel Nicolelis has done a Duke Uni.
  • Madaras's avatar
    Madaras
    Expert Protege
    If this were built into a HMD like the rift that everyone owned that was on a planet wide network then you could hack in and kill anyone at any point in time, I see a device capable of causing the pain of burning or freezing or drowning and potentially killing you being used to wicked ends. It would be the perfect torture device.

    That being said I do want to be able to feel climate and most particularly attacks in game, preferably physically not in my head (I don't like things to physically mess with my brain)
  • Well of course you will be able to set a limit plus there will be some hardware/bios limit so it cannot cause excessive pain or kill you if hacked. My opinion of how realistic sense of pain and touch should be implemented in VR is this:



    You feel touch and really small pain 100% like in real life. As the pain input increases you feel less and less the increase until the pain limit you have set. After that no matter the amount of pain increase you will get exactly the same feedback. Of course you will set different limits for different areas of the body.
  • Madaras's avatar
    Madaras
    Expert Protege
    "mstdesigns" wrote:
    Well of course you will be able to set a limit plus there will be some hardware/bios limit so it cannot cause excessive pain or kill you if hacked. My opinion of how realistic sense of pain and touch should be implemented in VR is this:



    You feel touch and really small pain 100% like in real life. As the pain input increases you feel less and less the increase until the pain limit you have set. After that no matter the amount of pain increase you will get exactly the same feedback. Of course you will set different limits for different areas of the body.


    That would be fine by me. Also having different settings (Adult-Teenager-Child) (Low-Normal-Intense-Real)
  • Also you could be able to set certain objects not to have any feedback at all. For example being struck by a spawned truck falling from the sky in Garry's Mod VR would be unpleasant to feel even at minimum feedback :lol: :lol: :lol: