Forum Discussion
swsmith
11 years agoHonored Guest
VR Appropriate Effects
While I wait patiently for my DK2 I thought I would canvas for opinions on what post-processing effects people have tried and what works/doesn't with VR so I know where I should spend my time. Eg: ...
kaetemi
11 years agoHonored Guest
Motion Blur: Depends, again. You cannot blur the user's own motion, as this is not fast enough to be blurring things, unless looking from very close up. The motion blur's time window should basically be shorter than the frametime. (Eg, in car races, you could safely apply a motion blur that blurs the streets in the car's fast movement direction.) If you're rendering out directional motion in one of your render targets, and blurring by that value, this should work itself out as the car's movement is by itself considerably larger than the user's movement, and as such the user's movement won't have any noticable impact on your motion blur.
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