Forum Discussion
swsmith
11 years agoHonored Guest
VR Appropriate Effects
While I wait patiently for my DK2 I thought I would canvas for opinions on what post-processing effects people have tried and what works/doesn't with VR so I know where I should spend my time. Eg: ...
n00854180t
11 years agoExplorer
Motion blur: Don't do it! Low-persistence is an important feature for a reason. Unless you want to make the user feel drunk, don't even consider motion blur.
I think this depends highly on the blur technique. Sure, for full screen/camera velocity based blurs - terrible for VR (and pretty bad on monitors, too). For per-object blur, it might add something.
But then, few games have per-object/object velocity based blurring.
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