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7 Replies

  • Reading this - it really puts into perspective how early stage and restrictive VR is.

    Especially without strafing.
  • How do you intend enforcing point 7? I wasn't aware Oculus had any haptic stuff in the works. Seriously you should allow the fingers to penetrate, because not doing breaks the one-to-one relationship with the virtual world and your hand - which is far more jarring than your hand going through an object. The best you can hope for is to apply a pushing force to mutable objects, forcing them to move away from your hand.