Forum Discussion
jaredsky
11 years agoExplorer
VR Design: Best Practices
Hey everyone,
Just wanted to share a guide to best practices in VR design that we put together for the community -- hope it helps some folks out.
http://dsky9.com/rift/vr-design-best-practices/
Just wanted to share a guide to best practices in VR design that we put together for the community -- hope it helps some folks out.
http://dsky9.com/rift/vr-design-best-practices/
7 Replies
- cyberealityGrand ChampionVery nice, thanks for sharing. I've made it a sticky post!
- BamSuckaExplorerReading this - it really puts into perspective how early stage and restrictive VR is.
Especially without strafing. - XiaokiHonored GuestThanks! I am going to take a look :D
- DrSnakeProtegeThank you very much! bookmarked.
- EnscapeHonored GuestThanks a lot! Great resource. ;)
- oconnorkgHonored GuestHow do you intend enforcing point 7? I wasn't aware Oculus had any haptic stuff in the works. Seriously you should allow the fingers to penetrate, because not doing breaks the one-to-one relationship with the virtual world and your hand - which is far more jarring than your hand going through an object. The best you can hope for is to apply a pushing force to mutable objects, forcing them to move away from your hand.
- munterHonored GuestAwesome cheers! :D :D
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