Forum Discussion
sqh
12 years agoHonored Guest
VR Design Visualization Pipeline: Sketchup Pro, Unity, Rift
I recently did a quick visualization experiment to get a model from Sketchup Pro onto a Rift. Wrote a new blog post and quick video about it below. Any feedback or criticism would be greatly appre...
soylentcola
11 years agoHonored Guest
Definitely gonna keep an eye on this if you're able to update it for DK2. I'm more of a 3d graphics hobbyist than a game developer but one of the main reasons I got a dev kit was so I could take the stuff I build in Cinema 4D and then walk around in it (or create environments and virtual experiences for other people to walk around in). I'm very new to Unity so I've just been focused on figuring out how to model some simple geometry in Cinema (similar enough to using Sketchup), importing into Unity, and then compiling for the Rift. So far I halfassed my way through getting some shapes to show up in my Rift with head tracking but it was largely a matter of experimenting with settings and then trying every possible way to get the thing to run on the Rift. Sometimes it would work without tracking, sometimes it wouldn't work at all, twice it blusecreened my PC (haha), and then finally I got it to show up properly (if a little "smeary" with motion).
Now, granted, I'm just experimenting my way through it so I'd love to start getting some documentation together to save myself and others from having to spend too much time guessing at what to do. I'm very appreciative of anyone with more experience that puts up some basic guides on what settings to use, what they do, and how to minimize time spent figuring out a workflow. That's more time working on content and walking around in virtual environments ;)
Now, granted, I'm just experimenting my way through it so I'd love to start getting some documentation together to save myself and others from having to spend too much time guessing at what to do. I'm very appreciative of anyone with more experience that puts up some basic guides on what settings to use, what they do, and how to minimize time spent figuring out a workflow. That's more time working on content and walking around in virtual environments ;)
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