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InteriorD
11 years agoHonored Guest
VR Development for Complete Beginners
I'm looking to start developing something for the Oculus Rift for fun, and was wondering if anyone here can give me pointers on what to read, what language to learn, what programs/SDKs to use (UE4 or ...
InteriorD
11 years agoHonored Guest
"jwise" wrote:"twisteklabs" wrote:
I recommend learning on Unity3D to get familiar with the concepts.
Starting to learn in Unreal4 can be intimidating.
Plus, you might get lucky with a new kind of license structure for Unity 5.
Needing to be versed in production, story telling, audio production, mesh modeling, color theory, motion capture and/or animation, drawing, character development, texturing and materials, and maybe game logic via programming, oh and probably video production to either cinematics or a Kickstarter campaign - it seems gratuitous to try and have someone believe that one engine over another will really lighten their load all that much. This entire endeavor is one of incredible learning that doesn't stop with the technical tools, better get ready to tackle a lot more than you ever dreamed of.
Thanks for the details. Like I said, I'm thinking more along the lines of doing this as a hobby. I'm not trying to release anything to Kickstarter or sell anything for profit. That being said, I do want to create something good, so I'll defintely learn some audio production, mesh modeling, texturing, game logic.
"twisteklabs" wrote:
I recommend learning on Unity3D to get familiar with the concepts.
Starting to learn in Unreal4 can be intimidating.
Plus, you might get lucky with a new kind of license structure for Unity 5.
What's the difference between Unity 5 and Unity 4, and why is Unity in general easier than UE4?
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