Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Netherion's avatar
Netherion
Honored Guest
12 years ago

VR glove - The IGS glove

Hey just watched a little teaser on YouTube of the IGS glove from Animazoo when used in the Tuscany demo by BrandonJla
http://youtu.be/LPszKhewSec
I have known about this glove for quite some time but never really seen it used in real demos except animazoos own demo.
It looks awesome but when looking at the ridonkulous price tag of 13 000$ for the wired edition and 18 000$ for the wireless it just seems impossible to get (Although this is the price from approximately 3 years ago it may have changed since then).

What is it that is so crazy expensive?
Are their sensors made of gold and platina or something? :D

7 Replies

  • Why does it cost so much? Because up until now there hasn't been a big market and the market that is there has deep pockets, so they're going to get what they can get out of the potential customers they have. If they can make more profit by dropping the price and getting more sales, they will. I still don't know how they planning on dropping it all the way down to $350, but at that price I think they'll find their market. Though I still say introducing some basic haptics and bumping up the price closer to $500 would be a more attractive sell than just the hand tracking for $350.
  • selkess's avatar
    selkess
    Honored Guest
    why not just have 1 or 2 leap motion devices ?
    just 80 usd each
  • The company who made those exact gloves are the ones behind ControlVR, which uses identical technology, but priced towards consumers.
    Honestly, the only reason they cost $13,000 before was because the only customers for that technology were big animation studios. The sensors inside those gloves are just little MEMS IMUs, which cost about $5-$10 each. You need about 20 of them to have a complete upper-body motion-tracking setup. The price is dropping every month, so making gloves that are able to be priced sub-500 dollars is now totally doable.
    The problem with Leap Motion is they impose a restriction on where you can have your hands to let them be tracked. And frankly any optical-based tracking solution is going to encounter occlusion issues, no matter what anyone says. That's just the nature of the devices.
    ControlVR could eventually be wireless, allowing you to move around and have your hands anywhere you'd like. Leap Motion is more for productivity applications and gesture control. I think it has only limited application in VR, personally.
  • "selkess" wrote:
    why not just have 1 or 2 leap motion devices ?
    just 80 usd each


    Because that thing is nothing but a letdown
  • "budwheizzah" wrote:
    "selkess" wrote:
    why not just have 1 or 2 leap motion devices ?
    just 80 usd each


    Because that thing is nothing but a letdown


    It wouldn't be so bad if the SDK supported multiple Leaps. Last time I checked it only supported a single device. If you could have more than one, you could position one on the DK2 looking down and one looking up, on a desk/belt or something. That would help improve occlusion issues massively.
  • a lot of these devices were really expensive originally but what we're seeing now is all of these devices coming down to the consumer level and the prices are dropping dramatically.

    at $350, i'd love to get one of these.