Forum Discussion
CaliberMengsk
13 years agoExplorer
VR Gloves (my project)
Hey everyone, I know I've had my vr glove project under my projects for a while, but recently I've been having more free time and actually got started working on it the last week or so. The idea is...
CaliberMengsk
13 years agoExplorer
As far as haptics, there are a few thoughts. For one, you could use a simple server motor for each finger. This would add a lot of cost though. Around $8 per finger (4 main fingers per hand means it'd add around $64 to the total cost). While this might help with immersion, it really adds to the price. It would give a great effect.
Beside that, it may be possible to have something that covers the pad area of the finger sections that is attached to an electro magnet. This wouldn't implicitly stop someone from moving their fingers, but it would give the feeling of hitting something at least. It would simply pull the metal piece against your finger. Simply would be pushed back out with a spring. (instead of just metal, to remove the spring, it could be a small piece of neodynium magnet that you could push or pull it with an electro magnet, so there'd be no spring.)
I don't know how realistic the second one is, but we've seen people use servos for this type of thing many times before. There is also some interesting things you can do with gyros (the spinning device, not the sensor). For instance you could have one on the back of the wrist, and when whatever you holding, say a steering wheel, gets wrenched sideways from hitting a wall, a small motor could turn the gryo to a slight angle and it would feel like your hand is getting pushed around. Again, I don't know how well this kind of thing would work in practice, and it'd probably feel weird at first, as flipping your hand over would feel weird. Kind of like when you pick up a hard drive while the computer is on.
Past that, I don't really have any ideas. My primary goal isn't the haptics as much as the actual creation of the glove.
Beside that, it may be possible to have something that covers the pad area of the finger sections that is attached to an electro magnet. This wouldn't implicitly stop someone from moving their fingers, but it would give the feeling of hitting something at least. It would simply pull the metal piece against your finger. Simply would be pushed back out with a spring. (instead of just metal, to remove the spring, it could be a small piece of neodynium magnet that you could push or pull it with an electro magnet, so there'd be no spring.)
I don't know how realistic the second one is, but we've seen people use servos for this type of thing many times before. There is also some interesting things you can do with gyros (the spinning device, not the sensor). For instance you could have one on the back of the wrist, and when whatever you holding, say a steering wheel, gets wrenched sideways from hitting a wall, a small motor could turn the gryo to a slight angle and it would feel like your hand is getting pushed around. Again, I don't know how well this kind of thing would work in practice, and it'd probably feel weird at first, as flipping your hand over would feel weird. Kind of like when you pick up a hard drive while the computer is on.
Past that, I don't really have any ideas. My primary goal isn't the haptics as much as the actual creation of the glove.
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