Forum Discussion
lmaceleighton
11 years agoHonored Guest
VR Gun Imagn' Games
Thread carried over from : viewtopic.php?f=25&t=8140 Thread for ideas and contributions. All ideas are welcome here, and will be considered.
nosys70
11 years agoExpert Protege
I will go with the cabela, since i do not want to spend time fiddling with buttons, trigger , joystick and other silly mechanical problems. The cabela has all of this, nicely done and wireless, so it just needs the 6 (prefferably 9) DOF
sensor. It needs to be full turn compatible (it seems some people have issues to close a full loop).
i ordered 2 mores cabela (ps3 version) to make some prototypes.
I think Xpadder is better than direct recognition as xbox controller, because usually Xbox controller allows only direct mapping of keys in programs, while xpadder allows to create macro , so you can assign complex behavior to one button.
Xpadder also works with Xbox controller so if you got the xbox version of cabela, you still can use xpadder
(glovepie is also very powerful but a lot more complicated)
I got the receiver for Wiimotes (the mayflash bar http://www.mayflash.com/Products/NINTENDOWiiGC/W010.html) + wiimote+ , wireless xbox360 controller, cabela top shot, a few air mouse, trackIR. Each application/game can be better about ergonomics with a controller or another, so the idea is to get the tracking as a separate box you can attach to your wrist (hand tracking, boxing ), the cabela (gun aiming), wiimote (sword or other).
to lmaceleighton, if you need a cabela (ps3 version) for some experiment, i will be very happy to send you one.
clearly, we are not limited by hardware or price of hardware, we just need a good implementation of it to fit a VR environment.
I guess that if you can modify a cabela to give the aiming feature, you could easily sell one for each virtuix omni (or cyberith virtualizer) , that probably represent several hundred of guns.
a price of 100$ per unit will be probably very appealing for most of people.
sensor. It needs to be full turn compatible (it seems some people have issues to close a full loop).
i ordered 2 mores cabela (ps3 version) to make some prototypes.
I think Xpadder is better than direct recognition as xbox controller, because usually Xbox controller allows only direct mapping of keys in programs, while xpadder allows to create macro , so you can assign complex behavior to one button.
Xpadder also works with Xbox controller so if you got the xbox version of cabela, you still can use xpadder
(glovepie is also very powerful but a lot more complicated)
I got the receiver for Wiimotes (the mayflash bar http://www.mayflash.com/Products/NINTENDOWiiGC/W010.html) + wiimote+ , wireless xbox360 controller, cabela top shot, a few air mouse, trackIR. Each application/game can be better about ergonomics with a controller or another, so the idea is to get the tracking as a separate box you can attach to your wrist (hand tracking, boxing ), the cabela (gun aiming), wiimote (sword or other).
to lmaceleighton, if you need a cabela (ps3 version) for some experiment, i will be very happy to send you one.
clearly, we are not limited by hardware or price of hardware, we just need a good implementation of it to fit a VR environment.
I guess that if you can modify a cabela to give the aiming feature, you could easily sell one for each virtuix omni (or cyberith virtualizer) , that probably represent several hundred of guns.
a price of 100$ per unit will be probably very appealing for most of people.
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