Forum Discussion
VRentusiast
11 years agoHonored Guest
VR Hybrid
( English is not my native language, sorry for any grammar mistakes or just weird sentences. This is also my first time posting)
(I don't have a degree within neurosciences just some electronics)
VR Hybrid system
Most people think of a nervegear like device as the full VR experience. Butt i believe that there need to be a step between analog VR and true VR. Therefore i think a system that uses EEG to input simple movement commands coupled with a VDS (Visual delivery system)(Oculus rift )
The Graz university in Australia has already used EEG to input basic movement controls to a game (World Of Warcraft) Unlike the nervegear this only has to read signal not induce this makes every thing a lot simpler and increases affordability.
The analog VR components would limited to a VDS and a build in headset.
The EEG device,VDS and headset are all mounted in fullface helmet. this increases user friendliness and keeps the EEG electrodes in place.
One of the problems i can think of is that to emit a signal that the EEG can pick you`l have to move your limbs this can be dangerous. It would be like playing a Wii and smashing your hand into the wall trying to use the controller. The only solution to this would be to put the operator in a sleep paralysis alike state. preventing moment of muscles.
Links
EEG movement: https://www.youtube.com/watch?v=jXpjRwPQC5Q
EEG device:http://emotiv.com/
VDS: https://www.oculus.com/
(I don't have a degree within neurosciences just some electronics)
VR Hybrid system
Most people think of a nervegear like device as the full VR experience. Butt i believe that there need to be a step between analog VR and true VR. Therefore i think a system that uses EEG to input simple movement commands coupled with a VDS (Visual delivery system)(Oculus rift )
The Graz university in Australia has already used EEG to input basic movement controls to a game (World Of Warcraft) Unlike the nervegear this only has to read signal not induce this makes every thing a lot simpler and increases affordability.
The analog VR components would limited to a VDS and a build in headset.
The EEG device,VDS and headset are all mounted in fullface helmet. this increases user friendliness and keeps the EEG electrodes in place.
One of the problems i can think of is that to emit a signal that the EEG can pick you`l have to move your limbs this can be dangerous. It would be like playing a Wii and smashing your hand into the wall trying to use the controller. The only solution to this would be to put the operator in a sleep paralysis alike state. preventing moment of muscles.
Links
EEG movement: https://www.youtube.com/watch?v=jXpjRwPQC5Q
EEG device:http://emotiv.com/
VDS: https://www.oculus.com/
2 Replies
- MrsVRHonored Guest
"VRentusiast" wrote:
One of the problems i can think of is that to emit a signal that the EEG can pick you`l have to move your limbs this can be dangerous. It would be like playing a Wii and smashing your hand into the wall trying to use the controller. The only solution to this would be to put the operator in a sleep paralysis alike state. preventing moment of muscles.
I'm not at all familiar with EEG, but wouldn't it be like using the STEM system or Kinect? You'll have to be in a safe environment, but you move around to control your avatar. Or do you have to grossly overdo your actions do get the feedback from EEG? I'm absolutely not familiar with neurology or EEG so please enlighten me. It sounds very interesting. - VRentusiastHonored GuestLook in the description for pros and cons (mostly cons)
Follow link: http://www.reddit.com/r/Games/comments/2sv59d/vr_hybrid/
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