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Lukas
11 years agoHonored Guest
VR vs 360 - different scale
Hi folks!
Recently I made some test with 360 movies. I rendered 6 cameras to have a spherical movie. I made test with 360 in 3D and 2D. Everything was fine until I played the rendered and stiched movie in a player. The strange thing is that everything seeme bigger like 1,5 - 2 x times than in the "game" played from Unreal Engine. I tried to change FOV, used second eye for 3D and still nothing changes. I touhght that maybe the player I used (kolor eyes) had some odd settings. So I made a cubemap image to have only one frame from the film and I put that onto a sphere in UE editor and pressed play (in VR mode). The feeling was the same. Everything was bigger than it should be. Has someone this same "problem"? When I look at doors, windows, walls etc they are too big but when I play as a game through UE or packed game, everything is fine.
Cheers,
Lucas
Recently I made some test with 360 movies. I rendered 6 cameras to have a spherical movie. I made test with 360 in 3D and 2D. Everything was fine until I played the rendered and stiched movie in a player. The strange thing is that everything seeme bigger like 1,5 - 2 x times than in the "game" played from Unreal Engine. I tried to change FOV, used second eye for 3D and still nothing changes. I touhght that maybe the player I used (kolor eyes) had some odd settings. So I made a cubemap image to have only one frame from the film and I put that onto a sphere in UE editor and pressed play (in VR mode). The feeling was the same. Everything was bigger than it should be. Has someone this same "problem"? When I look at doors, windows, walls etc they are too big but when I play as a game through UE or packed game, everything is fine.
Cheers,
Lucas
2 Replies
- joanProtegeAre you referring to stereoscopic 360°? If so, what IPD - interpupillary distance - settings did you or the tool use for capturing?
With small IPD everything will look bigger than normal. - LukasHonored GuestFirst I did 1 eye only on a sphere. Then I used a 3D with the default IPD 64mm. But 2D and 3D were the same for me. It was to big everything. Maybe there was a difference but I didn`t notice it. When I play in real-time this movie in Unreal , the immersion is fine and the scale is correct for example when I look at the window I can see the whole model without the need to look up and down. But from the same spot just rendered it looks much bigger. I made 6 cameras with 90 FOV with the aspect ratio of 1 so the screens are squares and stitched perfectly. I don`t know why it looks like this. Maybe it was the whole time the differece but no one noticed it?
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