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RaveTZ
9 years agoProtege
VR.WaitForGPU killing performance in Unity3D. Very difficult to profile other issues. Video Example
Here is a video showing what the issue is https://youtu.be/n5ngEzZSKH0 I'm trying to release an update to Vanguard V but perforance has become a real issue. The game runs at 150fps on my laptop ...
pawbab
2 years agoHonored Guest
I know this is quite an old thread, but in case anyone was looking for a solution that I stumbled upon, this is:
Specification: Unity 2022.3 LTS
Pipelines: URP
Build settings: PC, SteamVR
When the problem occurred: After turning on the second camera (even on an empty stage)
What caused the performance drop: added Screen Space Ambient Occlusion in RendererFeatures.
Solution:
I duplicated AssetRenderer and disabled Screen Space Ambient Occlusion for it. In the Render Pipeline Asset, I added a duplicate AssetRenderer to the RendererList. In the second camera, in the Rendering section, I set the Renderer to the duplicate one. This allowed the first camera to have Screen Space Ambient Occlusion and the second not.
This solved my problem. I hope I could help someone (even myself from the future if I forgot :D)
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