Forum Discussion
RaveTZ
9 years agoProtege
VR.WaitForGPU killing performance in Unity3D. Very difficult to profile other issues. Video Example
Here is a video showing what the issue is https://youtu.be/n5ngEzZSKH0 I'm trying to release an update to Vanguard V but perforance has become a real issue. The game runs at 150fps on my laptop ...
RaveTZ
9 years agoProtege
delphinius81 said:
When the headset is active, frame-rate is being locked/synched to 90fps, even if your cpu/gpu could push further. It's a similar principle to having v-sync enabled on a monitor.
And there is the problem. ASW is locking it to 45 for a duration every time it has a slight dip below 90.
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