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RaveTZ's avatar
RaveTZ
Protege
8 years ago

VR.WaitForGPU killing performance in Unity3D. Very difficult to profile other issues. Video Example

Here is a video showing what the issue is
https://youtu.be/n5ngEzZSKH0

I'm trying to release an update to Vanguard V but perforance has become a real issue.  The game runs at 150fps on my laptop but the framerate tanks when I touch the Oculus headset.  I get these nasty yellow spikes and the FPS tanks to the 50s, even on my desktop (980 GTX TI).  I then created a new scene with nothing but a camera and the default Directional Light.  The framerate goes into the 800s until I touch the headset.  It then tanks again to 90-100fps.  This is an empty scene.

Now, if this is by "design" it has made it very difficult to isolate any real issues in the profiler.  Any help would be great.

Unity 5.5.1f1 and observed in Unity 5.5.2 as well
Windows 10 x64




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