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gametrak's avatar
gametrak
Explorer
11 years ago

VRXplorer solves cable issues and more

Hi Oculus community - please could you take a look at our solution to some fundamental issues and let us know what you think?

https://www.youtube.com/watch?v=s4XottjkHzQ

Issues addressed:
    Cables snagging
    Camera tracking when turning 180
    VR Movies - where to look?
    Motor driven turns removes last physical link to real world (as per the video, you can't really feel like you're flying if your navigating your feet around a swivel chair)
    Stick Yaw Control: we found that using the right thumbstick to falsely rotate the virtual world is experience-breaking.
John Cormack shares our view (recent tweets):-
@ID_AA_Carmack: Stick yaw control is such VR poison that removing it may be the right move -- swivel chair/stand or don't play.
@ID_AA_Carmack: @AndreTI Quantized snaps probably is the best default stick behavior, but I want to encourage users to rotate in reality when possible.

We also believe our "eco-system" can form the basis for haptic feedback - as we now have a stable platform which rotates together with the user, further devices could be added or bolted on. For example, we we could realise the sensation of pressing our hands against a virtual wall, on the basis our hands can now push against something physical that's tied to our base (i.e. not simple motor vibration which could represent 'anything').

Please let us know what you think.

Elliott

8 Replies

  • Be careful bud, double posting is kinda "Bad Form". But you product looks great!

    ~B :ugeek:
  • Thanks! Actually I already emailed Oculus to apologies for my error - was logging and out plus got a bit confused as to where this thread should sit. Thanks again for the feedback.
  • Please note I originally double-posted! Was an honest mistake whilst logging on and off. Please follow the thread within Oculus General Development. Will keep tabs on this thread just in case - my fault!
  • I forgot! If anyone would like a "notification" as to when our crowdfunding goes live (and secure the early best price), please email to elliott.myers@gmail.com with "Register me" as the title.
    Or tweet "Register me" to VRXplorer@Gametrak
  • Anonymous's avatar
    Anonymous
    Hi,
    Awesome looking chair.

    I was wondering if you'd encountered camera jitter when rotating the VRXplorer, I find that moving the DK2 tracker camera causes a disagreement between the IMU in the headset and the positional tracking of the camera, since the rift's pose-estimation software was designed assuming the tracker would remain stationary. I hope I'm not impinging on any proprietary Intellectual property, but how did you solve this issue? I am working on a similar project, but attached to a wheelchair as opposed to a stationary swivel chair. (the idea being that by moving the wheelchair around in RL, you can move around in a virtual environment).
  • Hi - yes, we need support from Oculus to toggle the camera from desktop mounted to VRXplorer mounted. Let's keep each other updated - I like the sound of your project...how far are you going to physically move the wheelchair forwards?
  • Anonymous's avatar
    Anonymous
    sure sounds good
    Have you spoken with anybody at Oculus VR about detecting camera motion and compensating for it?