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gametrak's avatar
gametrak
Explorer
11 years ago

VRXplorer solves tangling cables and more

Hi Oculus community - please could you take a look at our solution to some fundamental issues and let us know what you think?

https://www.youtube.com/watch?v=s4XottjkHzQ

Issues addressed:
Cables snagging
Camera tracking when turning 180
VR Movies - where to look?
Motor driven turns removes last physical link to real world (as per the video, you can't really feel like you're flying if your navigating your feet around a swivel chair)
Stick Yaw Control: we found that using the right thumbstick to falsely rotate the virtual world is experience-breaking.
John Carmack shares our view (recent tweets):-
@ID_AA_Carmack: Stick yaw control is such VR poison that removing it may be the right move -- swivel chair/stand or don't play.
@ID_AA_Carmack: @AndreTI Quantized snaps probably is the best default stick behavior, but I want to encourage users to rotate in reality when possible.

We also hope our "eco-system" can form the basis for haptic feedback - as we now have a stable platform which rotates together with the user, further devices could be added or bolted on. For example, we could realise the sensation of pressing our hands against a virtual wall, on the basis our hands can now push against something physical that's tied to our base (i.e. not simple motor vibration which could represent 'anything').

Please let us know what you think.

Elliott

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