Forum Discussion
9 years ago
VSync: on or off?
Sorry for that stupid newb question, but should I turn VSync off, on, doesn't matter or depends on?
- if you're mirroring to the on-screen display and doing the present / buffer swap in the same thread as you're submitting to the Oculus runtime, then you should have v-sync off, otherwise the blocking call while you wait for the monitor v-sync will cause you to miss submissions to the HMD.
If you're using multiple threads to do rendering / submission to the HMD / present to the window, then v-sync can be on.
4 Replies
- jhericoAdventurerif you're mirroring to the on-screen display and doing the present / buffer swap in the same thread as you're submitting to the Oculus runtime, then you should have v-sync off, otherwise the blocking call while you wait for the monitor v-sync will cause you to miss submissions to the HMD.
If you're using multiple threads to do rendering / submission to the HMD / present to the window, then v-sync can be on. - I'm not sure what exactly I'm doing, Unity does things for me.
- jhericoAdventurertry the unity forum maybe.
- Anyway, thanks for generalized answer. Hope it helps someone.
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