Forum Discussion
goodbyeworldwil
12 years agoHonored Guest
We ALL need a 3D rigged and animated arm and hand!
Of course one of the biggest topics of design discussion with the rift is the importance of hand eye coordination and how it is missing the "hand" aspect by default. There are a lot of great and v...
Krisper
12 years agoExplorer
Just modelling the hands and moving them around is easy in Unity, not sure how you would go about with the Inverse Kinematics required to model the arms too though. Does Unity do that now?
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