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VRising
10 years agoHonored Guest
What is a good way to handle third person movement?
Anyone know a good way to handle controller movement in Unity/C#? If a player is pressing left of the controller, they would move their character on the horizontal axis but if I turn my head, I want them to still move left of where I am looking. Any tips would be appreciated.
3 Replies
- pjennessRising StarHave you tried the OVR player controller that comes with the OVR unity utilities pack?
There are a few options that you can set, to allow or disallow head rotation to effect the whole body rotation.
-P - FulbyHeroic ExplorerThis isn't a direct answer but I would suggest copying the control scheme from Lucky's Tale if using a moving viewpoint or Chronos for a fixed viewpoint. The control scheme will then likely be familiar to the player, making the game easier to play.
- VRisingHonored Guestnull
How do you copy Lucky's Tale. Did they post their code in an article?
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