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reconfig
10 years agoHonored Guest
What kind of acceleration are you missing?
Hi, Oculus devs.
Aside from modern CPUs, GPUs, and the Oculus hardware itself, is there anything you're finding to fall short in terms of processing power or acceleration? Examples might be AI offload, more physics computation than the GPU provides, etc.
I'm a hardware developer specializing in parallel processing acceleration, including massive acceleration in FPGAs, and I'm very interested in contributing to VR in a meaningful way. Assuming the hypothetical hardware acceleration and its drivers could be made to work with a general PC solution, what would be most beneficial to VR as it's evolving?
Thanks.
-reconfig
Aside from modern CPUs, GPUs, and the Oculus hardware itself, is there anything you're finding to fall short in terms of processing power or acceleration? Examples might be AI offload, more physics computation than the GPU provides, etc.
I'm a hardware developer specializing in parallel processing acceleration, including massive acceleration in FPGAs, and I'm very interested in contributing to VR in a meaningful way. Assuming the hypothetical hardware acceleration and its drivers could be made to work with a general PC solution, what would be most beneficial to VR as it's evolving?
Thanks.
-reconfig
2 Replies
- leftlerProtegeI remember hearing a talk from John Carmack back at one of the Oculus Connect keynotes that he said one of the main problems with getting "Inside out" positional tracking (Getting tracking data without an external camera like the CV Rift or a lighthouse like the Vive) working is the lack of processing power to do it within a single frame.
- FredrumExpert ProtegeFor a while I was fiddling with a co-op play-console-games-with-a-friend-in-vr and was surprised that the capture cards had such high latency. I wanted to be able to plug in my ps4 or xbone (or tv/snes/etc maybe for others) and transmit that with as low latency as possible.
Can you please make a cheap lightning fast capture device that puts the frame buffer straight into memory?
:)
Cheers, Fred
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