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neiz's avatar
neiz
Honored Guest
13 years ago

Where to begin supporting an existing game

Just received my Oculus today and love it. I've done the tutorials and played with a lot of demos/samples, and would like to dive in.

I'd like to work on supporting existing games, and atleast initially, just support headtracking to look around. I'm interested in EQMac (I dev/play on a pc though) - my question is, where do I begin?

Most importantly - is this possible, without having access to the game's source code?

Any help would be appreciated, thanks.

1 Reply

  • "neiz" wrote:
    Just received my Oculus today and love it. I've done the tutorials and played with a lot of demos/samples, and would like to dive in.

    I'd like to work on supporting existing games, and atleast initially, just support headtracking to look around. I'm interested in EQMac (I dev/play on a pc though) - my question is, where do I begin?

    Most importantly - is this possible, without having access to the game's source code?

    Any help would be appreciated, thanks.


    making something like this work well, in-general, without the source-code, is likely to be a bit of a problem.

    it might be possible (via somehow redirecting the game through hacked / fake drivers or something), but otherwise, this is the sort of thing that really does require the source-code to add support for (or at least some effective means to mod the engine's renderer and input-handling code).