Forum Discussion
neiz
12 years agoHonored Guest
Where to begin supporting an existing game
Just received my Oculus today and love it. I've done the tutorials and played with a lot of demos/samples, and would like to dive in. I'd like to work on supporting existing games, and atleast ini...
SiebenFaust
12 years agoHonored Guest
"neiz" wrote:
Just received my Oculus today and love it. I've done the tutorials and played with a lot of demos/samples, and would like to dive in.
I'd like to work on supporting existing games, and atleast initially, just support headtracking to look around. I'm interested in EQMac (I dev/play on a pc though) - my question is, where do I begin?
Most importantly - is this possible, without having access to the game's source code?
Any help would be appreciated, thanks.
making something like this work well, in-general, without the source-code, is likely to be a bit of a problem.
it might be possible (via somehow redirecting the game through hacked / fake drivers or something), but otherwise, this is the sort of thing that really does require the source-code to add support for (or at least some effective means to mod the engine's renderer and input-handling code).
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