Forum Discussion
psych892
11 years agoHonored Guest
Which hand input devices are ready to purchase?
Hi! I’m trying to find out which hand input devices are ready to buy and use with Oculus Rift DK2. I’m not looking for anything fancy, just a basic glove or other type of device (like a camera) that a...
alexcolgan
11 years agoProtege
"andrewtek" wrote:
He is really cool and even offered to help troubleshoot the jitter issues I was experiencing with the Leap Motion. Unfortunately, I have been too busy to take him up on it.
Aww shucks :D Hope you get some time on your calendar soon.
"psych892" wrote:
However, reading several online reviews on the functioning of Leap Motion with Oculus Rift, I noticed that some users complain that the integration is not very good and the demos do not work properly some times. If the performance is really bad, this would be a problem for the use we want to give to this device (research and demonstrations for classes). Also, we are not experts in VR development, so probably we couldn't make significant alterations to the product or software if necessary. My questions would be, does the performance and accuracy are really that bad? And, any of the demos available online work?
Some demos are better than others, and there is some configuration involved in getting the best possible experience. From a setup point of view, the VR tracking user experience is definitely not yet at a consumer level, but we're actually working on some fairly significant changes for an upcoming release that should make it easier to reach and maintain really strong tracking in VR mode. There are also some recent resource and integration releases (such as Image Hands) that have dramatically improved usability, and our Unreal integration has some updates on the horizon.
If you do decide to get a device, I'd be happy to follow up with you personally if you run into any issues. I'm also interested in hearing about your research and classroom work.
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