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if1live
12 years agoHonored Guest
Why Win32+GL is blocked?
In Oculus SDK 0.2.4 + Render_GL_Win32_Device.cpp, cannot create RenderDevice because It return NULL! // Implement static initializer function to create this class. Render::RenderDevice* RenderDev...
jherico
12 years agoAdventurer
I suspect because it requires additional setup. The GL headers for windows don't include glext.h in many instances. While DirectX is a known working solution, GL would require additional setup of going to the OpenGL website, downloading the appropriate header and putting it in the correct location. Anyone with the skills and understanding to do that will probably be able to figure out how to make the render device work as well.
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