Forum Discussion
GrifsPDA
11 years agoHonored Guest
Workaround for making DK1 games work on DK2?
I was thinking.. I know there is no support or backwards-compatibility for DK1 games on DK2, but is there any existing program, such as Tri-Def, that IS compatible with DK2, but it can project the ima...
kojack
11 years agoMVP
In a little more detail...
While existing programs made for the DK1 don't work directly on the DK2, the majority of the work done is still compatible. If you made a Unity demo, the same models, scripts and textures will work on DK1, DK2 and CV1. There's differences, such as head position tracking, but that doesn't affect most of the work done.
If you started a project on Unity for DK1 then found out that DK2 was UE4 only, that would be different, since none of the game scripts would be compatible at all (different languages) and the artwork may need to be redone (depending on how you made it). But when it's just the sdk that's changed, it's simpler.
So while there's more work to do when upgrading a project to the next rift model (change distortion rendering style, add position tracking, direct render mode, etc), those things add on to what you've already developed, you don't need to start from scratch.
While existing programs made for the DK1 don't work directly on the DK2, the majority of the work done is still compatible. If you made a Unity demo, the same models, scripts and textures will work on DK1, DK2 and CV1. There's differences, such as head position tracking, but that doesn't affect most of the work done.
If you started a project on Unity for DK1 then found out that DK2 was UE4 only, that would be different, since none of the game scripts would be compatible at all (different languages) and the artwork may need to be redone (depending on how you made it). But when it's just the sdk that's changed, it's simpler.
So while there's more work to do when upgrading a project to the next rift model (change distortion rendering style, add position tracking, direct render mode, etc), those things add on to what you've already developed, you don't need to start from scratch.
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