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ddpmd's avatar
ddpmd
Honored Guest
10 years ago

Wrapping movie 180 degree using Pure Data.

Hi Guys,
I'm doing a project and would like to know if we can wrap a picture or movie 180 degree in front of us using pure data, i came across jitter but I'm not able wrap it cylindrical 180 degree.
Anyone here know how to do it??

3 Replies

  • Anonymous's avatar
    Anonymous
    Pure data of what? The image? UV map? You're trying to wrap it to a cylinder in real time? Are you using the Native tools or Unity?
  • ddpmd's avatar
    ddpmd
    Honored Guest
    I'm using Pure data programming language, but its glitchy so anything with max/msp 6 or 7 would also work.
  • Anonymous's avatar
    Anonymous
    If you can render it as an image designed for 180 then you can texture map a cylinder or half sphere (dome)
    But if you're rendering data you might consider adding a Z channel and simply rendering in 3D