Forum Discussion
StormCrow1770
11 years agoHonored Guest
Xbox One Kinect Senosr
Would it be possible to use the Xbox One's Kinect Sensor as an Input Device?
13 Replies
- knackHonored Guestyes, everything its possible.
- MikeArms24Honored GuestThey're coming out with one for PC (very soon, for $199) for exactly this purpose. Rumor is the Xbox One version won't ever be compatible with PC, only the Windows version (money grab by MS).
Source:
http://arstechnica.com/gaming/2013/06/microsoft-kinect-for-xbox-one-will-not-work-on-pcs/
That was a year ago, and I wouldn't doubt that someone will come up with a way to do it. Unfortunately Microsoft has probably spent lots of time and money on making sure they are never cross-platform compatible so they can milk as much money as they can from consumers.
So basically, yeah if you want Kinect for Windows be prepared to pay $200 plus tax even if you already own the same exact device for Xbox One that is purposely not compatible with PC, and it will only run on Windows of course.
(I'm getting one for Windows, but because of these shenanigans I will now never purchase an Xbox One simply because it would be a waste of money if the Kinect I purchased doesn't work on it. Oh well...) - mptpExplorerThe issue is that because it's an optical-based trackers, you're going to inevitably have some occlusion-related issues when the reverse-kinematic algorithms get confused. Things like elbows jittering from one position to another when the forearm's axis is pointed directly at the camera. *check out the Kinect 2 demo on YouTube if you want to see what I'm talking about*
Also from what I've read the latency on the skeleton tracking is going to be slightly sluggish. Nothing near as bad as the original Kinect, but slow enough that it might cause some discomfort in VR.
I stopped looking into it a while ago so I can't give you any details, but some googling will give you the specifics. - lmaceleightonHonored GuestWell its not impossible, but like he said there are some issues, and mostly having to do with movement matching real life. THis can happen from just getting it wrong, to IK chains not being correct, or of course latency. Now I have been working in some VERY 'spare' time to make some IK algorithms in MAX for this reason. My idea was to make movements predicted somewhat similar to dead reckoning, but this will be for IK movement chains ONLY, so that I can predict more complicated movements. You wouldn't believe what you can decern from the way someone is standing, and very small movement they make to adjust a stance right before they make a very predictable move...think martial arts....
~Bobby - StormCrow1770Honored GuestThe reason I thought of this was to give something that allows the user to interact directly with VR.
Control VR's gloves http://www.engadget.com/2014/06/05/control-vr-motion-tracking-gloves/ are close to what I hope will someday happen to user interaction with VR, but the Kinect has two advantages. It does not require wearing anything, (besides an Oculus Rift), and it can allow for the entire body to be used as a "controller". - jschutzHonored GuestI'm wondering the same thing. Will the IR from Kinect v2 interfere with positional tracking IR of DK2?
- The Kinect 1 would interfere, it uses a laser to shine IR dots and the DK2 position tracking is done with IR dots.
The Kinect 2 uses a very different sensor technology, it would be more of an IR strobe, not dots. That might confuse the DK2 camera, depending on how bright the pulses are. Hard to tell.
My Kinect 2 for pc has shipped, should have it on friday. - Sadly I just discovered that the Kinect 2 will not run on Windows 7, you can't even install the sdk. It's windows 8 only. That's kind of ****ing annoying, considering my main dev pc at home, my laptop and every computer at the college where I work (teaching programming) are windows 7.
This is just an artificial limitation to force people (the few who are interested in kinect on pc) to upgrade to an unpopular operating system.
:(
Guess I'll just have to wait until Win 9. (Win 8 is fine for tablets, but I wouldn't want it on my main dev pc and I can't install it at work) - ideamachinedevHonored Guest
"kojack" wrote:
The Kinect 1 would interfere, it uses a laser to shine IR dots and the DK2 position tracking is done with IR dots.
The Kinect 2 uses a very different sensor technology, it would be more of an IR strobe, not dots. That might confuse the DK2 camera, depending on how bright the pulses are. Hard to tell.
My Kinect 2 for pc has shipped, should have it on friday.
I will be giving this a test this weekend, I am also curious to see how the positional tracking interferes with kinect v2 IR stream, - SnakesHonored Guest
"ideamachinedev" wrote:
"kojack" wrote:
The Kinect 1 would interfere, it uses a laser to shine IR dots and the DK2 position tracking is done with IR dots.
The Kinect 2 uses a very different sensor technology, it would be more of an IR strobe, not dots. That might confuse the DK2 camera, depending on how bright the pulses are. Hard to tell.
My Kinect 2 for pc has shipped, should have it on friday.
I will be giving this a test this weekend, I am also curious to see how the positional tracking interferes with kinect v2 IR stream,
I didn't think of IR interference. Damn. Was looking forward to implement kinect functions in my games. Mainly to increase immersion by accurate arm movement, but of course also to interact in the game. This could be a big problem.
Please let us know if it is usable.
Thanks
EDIT: if you can test with v1 too, that would be great.
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