Forum Discussion
Xcalllibur
12 years agoHonored Guest
XNA Integration
I am currently working on integrating the Oculus SDK into XNA, to add support for one of my existing projects. Anyone else interested in me posting my findings and code for them to use?
10 Replies
- stephanelxHonored GuestI am working on a wrapper to use the ovr lib in c# but with WPF.
My objective is to integrate the orientation tracking in VR Player.
I would be very interested to heard about your findings! - DWDanHonored GuestWe have several XNA projects currently in the pipeline, we would be very interested in XNA integration.
- ihaveanothereyeHonored GuestYes please, much appreciated!
- stridergaxHonored GuestI'm also very interested in hearing about your findings.
@stephanelx Also the WPF findings as well. - EpiXHonored Guestgreat!
- ppetermannHonored Guestsince XNA will no longer be supported by MS, why not make it work with MonoGame (Opensource XNA) instead?
- pmarquesHonored GuestAny more news on this? I would love to be able to convert some XNA demos to Oculus now that I have my devkit.
- VinExplorer
"ppetermann" wrote:
since XNA will no longer be supported by MS, why not make it work with MonoGame (Opensource XNA) instead?
Yeah, with XNA being shut down, should it be targeted for new development? I haven't heard anything about a successor to the platform yet. - AnonymousAny more news on this project, either with continuing XNA development, or going MonoGame?
Thanks - pmarquesHonored GuestI have managed to get the Rift working on XNA (headtracking + stereo rendering + distortion correction + reset orientation), and I wrote a little tutorial here: https://developer.oculusvr.com/forums/viewtopic.php?f=39&t=6485
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