Forum Discussion
evgeny.demidov.754
5 years agoExplorer
120 fps in WebXR apps?
I get 'only' 90 fps yet in my WebXR "MiniMol" molecule viewer at https://www.ibiblio.org/e-notes/webxr/mini.htm. See e.g. https://www.ibiblio.org/e-notes/webxr/mini/1crn.htm. Is used
navigator.xr.requestSession(SESSION_TYPE,
{optionalFeatures: ['high-fixed-foveation-level', 'high-refresh-rate']})
You can control models (up to 80000 atoms) by one of thumbsticks (randomly, maybe you can hide your left controller at switch on ๐
Does the Oculus browser support 120 fps?
3 Replies
- rik.cabanierExplorer
WebXR on Quest 2 only supports a 90Hz refresh rate.
We will raise it once there's a web API to control it.
- evgeny.demidov.754Explorer
>We will raise it once there's a web API to control it.
but Oculus Go supports 'high-refresh-rate'
70 -> 90 fps
- rik.cabanierExplorer
We''ve proposed a new API that will let authors pick the framerate: https://github.com/immersive-web/webxr/pull/1201
Once this lands, experiences can go to 120Hz
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