Forum Discussion
Drumsmasher17
2 years agoHonored Guest
120hz Support Broken/Missing on Quest 3??
We're in the process of updating our game for Quest 3, and we want to support 120hz as an option, but it doesn't seem to be a supported frequency. As an example, when we call "OVRPlugin.systemDispla...
UrbanMr_Wiggly
2 years agoProtege
I haven't tried OVRPlugin.systemDisplayFrequenciesAvailable sorry
Maybe you can just run Unity.XR.Oculus.Performance.TrySetDisplayRefreshRate(120)
What does it return? Should be true, works on mine
- Drumsmasher172 years agoHonored Guest
Will give that a go! 🙂
(sorry for the late reply - this site wouldn't let me reply without turning on third-party cookies) - Drumsmasher172 years agoHonored GuestNo luck unfortunately. It might be worth noting that Unity.XR.Oculus.Utils.GetSystemHeadsetType() returns Meta_Quest_Pro (aka Placeholder_10).I am not certain, but I wonder if this related to the fact Quest 3 isn't added to the manifest.There isn't the option to add it in the OculusXR plugin management screen, and I haven't spent the time to figure out how to add it manually (as well as exactly WHAT to add).
- UrbanMr_Wiggly2 years agoProtege
no i didnt add any Quest 3 to any manifest. I think it just worked
Quest 3 isnt an option (XR Plugin Management -> Oculus -> Target Devices)
2 options: Quest 2, Quest Pro
I have Quest Pro unchecked
What is returned by TrySetDisplayRefreshRate?
- Drumsmasher172 years agoHonored Guest
I found the issue! I needed to tick the Quest 3 box in the OculusProjectConfig scriptable object.
I hadn't thought to look there, as honestly, we wouldn't have touched that since mid 2021.
My understanding is that doing this adds it to the manifest. Not sure how that interacts with the tick boxes in the XR plugin management area.
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