Forum Discussion
eVInteractive
4 years agoProtege
32 Bit Display Buffer Performance
Oculus recommends enabling "use32BitDisplayBuffer" in Unity. My questions are:
- What are the reasons for this recommendation?
- Are there any performance implications on Quest or, more specifically Quest 2? Or is it "just free."
- Does this also enable a higher precision depth buffer (which I really need!)
Thanks!
2 Replies
- eVInteractiveProtege
For what it's worth, I can say that enabling the 32 bit display buffer had a fairly significant performance impact in our situation. We are drawing a lot of objects with simple shaders so are probably fill-rate bound.
- ImpossibleRobertExplorer
What direction was the impact? Positive or negative?
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