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XRAl
6 years agoExplorer
Android manifest being changed at build time in latest SDK with unity
I have a unity project that I have multiple headset SDKs in and dynamically switch based upon the headset being used, this has worked for a while now. I recently updated to Oculus SDK v16 and it seams like it is automatically adding items to the Android Manifest when i perform a build, is this expected, anyone know how to turn this off and let it use the one I created like before?
1 Reply
- XRAlExplorerFor anyone else looking into this, it looks like its the "OnPostGenerateGradleAndroidProject" method that is the culprit.
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