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Anonymous
5 years ago

Any Issues With Forward Rendering On The Snapdragon 835?

Hello everyone! ?

I'm putting together a GDD for a simple Roller Coaster game for the Oculus Rift/S and Oculus Quest and I don't know the first thing about the Snapdragon 835 or its capabilities.

Will I be fine using the Forward Rendering that UE4 4.25.3 uses? Given that the Quest is pretty much powered by a proverbial spud I'm just wondering if it's advanced enough to take advantage of a performance boost gained by using Forward Rendering instead of the Deferred Rendering that the Unreal Engine uses by default?

Many thanks in advance for any help! ?
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