Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Maxer69's avatar
Maxer69
Honored Guest
7 years ago

App not showing up in Unknown Sources

I'm having a strange problem, the apps I'm exporting from Unreal Engine 4.21 will not show up in the Unknown Sources list even though a UE4Game folder is created and all content is there.  I've check all of my export setting in Unreal and they seem to be in order, I've done a factory reset on the headset and still no change.  One strange thing is after I export the app from Unreal the UE4Game folder won't show up until I restart the headset.  I was working on this a few weeks ago and was able to export sever different projects the did show up and ran fine, I haven't changed anything since then and now nothing is working.  Any ideas??

2 Replies

  • Maxer69's avatar
    Maxer69
    Honored Guest
    Looking through the quick start guide step 13 indicates your supposed to add an Oculus Quest element to the package options.  I'm using Unreal version 4.21 and there is no package for Oculus Mobile Devices option.  Would this stop the project from showing up in Unknown Sources?
  • Maxer69's avatar
    Maxer69
    Honored Guest
    I've figured out that you need to enable the option "configure the androidmanifest for deployment to oculus mobile" in order for it to run and show up in Unknown Sources.  I've also discovered that you can't deploy a project with the Unreal Datasmith plugin active, it must be disabled.  This causes secondary issues with objects that are brought in using the plugin as they are still referencing it.  If anyone has any ideas on how to work around this I would love to hear it.