Forum Discussion
Jattier
7 years agoProtege
Avatar trouble with the Quest
Controller tracking and hand gestures seem to work fine, but the Avatar body is visible and stationary. Have I missed a step? I created a new scene in Unity 2019.1.4f1 with Oculus Integration 1.37...
avreme
6 years agoExplorer
Jattier said:
I've fixed it, but I don't know exactly what I did. I'm back at work this week, so my time is limited to track down exactly what it was. I followed the settings in https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/ and once I re-deployed, it was working as expected.
If someone else can report on their success/failure following that blog, I'd appreciate it.
any ideas on what resolved it? I am having the exact same issue with stationary avatars (but moving hands). I am using Oculus Utilities 1.37 and Unity 2018.3.4f1.
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