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Jattier
7 years agoProtege
Avatar trouble with the Quest
Controller tracking and hand gestures seem to work fine, but the Avatar body is visible and stationary. Have I missed a step? I created a new scene in Unity 2019.1.4f1 with Oculus Integration 1.37...
ceberman
6 years agoHonored Guest
I am still having similar problem after making the change you suggested in OVRCameraRig. Test applications are from the Unity package, Oculus/SampleFramework/Usage directory. I am using Unity 2019.3.0a6, so I will also try an older version as documented
In Build Settings, under Android, I have set the Run Device to "Oculus Quest", and in reviewing the OVRCameraRig in each of the Scenes (AvatarGrab, CustomControllers, etc), the TargetDevice was already set to "OculusQuest"
In Build Settings, under Android, I have set the Run Device to "Oculus Quest", and in reviewing the OVRCameraRig in each of the Scenes (AvatarGrab, CustomControllers, etc), the TargetDevice was already set to "OculusQuest"
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