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preston_mccaule's avatar
7 years ago

Build & Run Deploys Wont Start IN Quest

Hi,
I'm kinda not sure what else to look at here. I used a sample from the Oculus kit the VR hoops. Everything is setup installed in unity. I go running and build the project out to the device and it never starts up on the quest. Is there some piece I might be missing preventing it from actually running on the device? I have no errors inside of unity and build and deploy both say success.. 

5 Replies

  • Nah "Build and Run" works on the Quest. I can build and run just fine man ;)
    But at first it did not work... i think it worked after i created the android manifest. In the Oculus menu.

    Not sure though if that was what did the trick. Have you created the Manifest and Setup the platform options all proper?
  • Anonymous's avatar
    Anonymous
    If you're using the Oculus Integration there's an "OVR Build and Run" option in the Oculus menu. It correctly launches the app on Quest. The standard build and run in the file menu doesn't do this.
  • Corysia's avatar
    Corysia
    Expert Protege

    DarkTable said:

    If you're using the Oculus Integration there's an "OVR Build and Run" option in the Oculus menu. It correctly launches the app on Quest. The standard build and run in the file menu doesn't do this.


    I don't believe this is correct.  I've always used "File -> Build and Run" or used "File -> Build Settings..." and used "Build and Run" in there.  I don't have a "OVR Build and Run" under my Oculus menu, so I'm wondering what you're looking at.

    With 1.40, you do not need to first create an Oculus AndroidManifest, the default one Unity builds is just fine.

    I'm not even sure why this thread has been necro'ed.  A lot has changed since June.