Forum Discussion
crossmr
4 years agoProtege
Calibrating position in real space
We're developing apps that work in large real spaces with the guardian system disabled. As such we need to perfectly align the user in physical and real space. To do that, we're using a controller as...
regionfive
4 years agoHonored Guest
Hi, did find a solution? I would like to go for a different approach, using handtracking only. I was thinking about shooting a ray and get a hit with the floor plane where my real world markers are. By making 3 hits on different location you could make a perfekt alignment. There must be a way to get the floorplane, as it is similar to guardian creation.
- crossmr4 years agoProtege
Yes, unfortunately the company I work for decided to apply for a patent on the method we're using so I can't detail it.
However, yours is sufficiently different from ours, so I can comment on it.
The only problem you have with your method is making sure the user is pointing their hands directly at the real world marker when they point at it to create calibration. I can make this suggestion for you: The best way to get a perfect alignment is by ensuring that you know exactly where the player is in the real world and how they're oriented.
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