Forum Discussion
DigitalDawn
10 months agoMember
Cannot Paint Tri-Mesh
Meta Horizon World Builder using a Quest 3. No matter what I build, even just set out a simple block into a new world. When I try to paint the block I get an error message "cannot paint tri-mesh". đ
I'm so stuck and can't seem to move past this, even after hours and hours of trying to find the answer myself. I suddenly feel like the only person with this issue. đ¤Ł
Help would be greatly appreciated. đ
7 Replies
No, you definitely arenât the only one. Iâm having the same issue.
- DigitalDawnMember
Maybe when more people start reporting it, it will get fixed. But until then I'm dead in the water and can't work.
Hi see my reply above đ
- RadAdzMember
I have the same problem
Hi Yes I experienced the same thing - if you use primitives and not trimesh objects you can paint them just fine. I had a discovery today regarding trimesh that has left me very frustrated, I had brought in some assets from the assets library, trees, tent, and some smaller objects, after spending two weeks building my world, went to hit publish and got a message saying unable to publish as world had pre-release assets. After some searching online, I think that the issue is when you start with a primitive world you canât add trimesh and vice versa. You can identify trimesh objects by looking at the info panel of the object in the top left corner if you see a simple cube symbol it is a primitive, if you see a more complex symbol itâs a trimesh. I am now having to recreate the trimesh assets as primitives - it is quite frustrating as it is not clear when importing asses from the assets library. The world works and looks fine in unpublished mode, just arenât allowed to publish due to trimesh assets đ Itâs a learning experience and at least I have learnt stuff along the way. So for now I will just be using primitives to create assets myself and forego the trimesh more detailed objects until meta decide to allow them to be published! Good luck with it all!
That should be ASSETS not asses đ
- BlackSandzMember
Hi! I have the solution to this! You CAN âpaintâ or âtextureâ trimesh shapes. There are two ways to do it. If youâre just trying to use the paint feature in HW hereâs how you can change the color of a trimesh shapes:
1. Pull out the shape you want.
2. Go into the properties of that shape and select âAttributesâ.
3. Open your build menu, go to âpaintâ and select your desired color.4. Go back to your properties menu and scroll to the bottom. Youâll see where you can add your color (it will be white by default) add your color to that area the same youâd color a block.
5. Right below that youâll see âTintâ, drag that slider to the right to make it â1â. Youâll see your color change. So exciting, right?6. Below that youâll see âBrightnessâ. Adjust that slider to your desired brightness. The lower the number, the darker the color. The higher the number, the lighter the color.
7. Close your properties panel and enjoy your new color!The second way is to use Blender to bring in textures and then apply the texture that way. Iâm unfamiliar with this process. But I know some people in the program has texture files they are sharing as well as worlds with textures blocks. Good luck!
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