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chilton
6 years agoProtege
Can't record? Only one hand works? Rebuild your Manifest
If you're having problems since the last update, it's probably the manifest. In Unity, go to the Oculus menu, then Tools, then Remove Android Manifest.xml And then, also in the Tools menu, Create S...
Cain_Bloodbane
6 years agoAdventurer
Actually I like this solution best. Saves you from having to build your project.
https://developer.oculus.com/documentation/quest/latest/concepts/mobile-native-manifest/
Find the AndroidManifest.xml file in the Plugins/Android folder. Then update the last 2 lines with this:
That is insert the two lines:
https://developer.oculus.com/documentation/quest/latest/concepts/mobile-native-manifest/
Find the AndroidManifest.xml file in the Plugins/Android folder. Then update the last 2 lines with this:
[code=CSharp] </application>
<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
<uses-feature android:glEsVersion="0x00030001" />
</manifest>
That is insert the two lines:
<uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
<uses-feature android:glEsVersion="0x00030001" />
between the application and manifest lines. Then you do not need the full manifest generated, which will properly work better in the long run.
between the application and manifest lines. Then you do not need the full manifest generated, which will properly work better in the long run.
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