Forum Discussion
hardhotsweet
11 months agoProtege
Changing GPU Performance in a Native Quest app?
I have a mixed reality app running on Quest 3. I wrote it using OpenXR and Vulkan. It's written in C/C++, running in a native activity. How do I change the CPU/GPU performance level? vrapi is no longer supported. Is there a way to do this using OpenXR or OVR (Oculus Platform SDK)? I downloaded ovr_platform_sdk_72.0 and there is no documentation for this. Even in general, the Oculus Platform SDK seems poorly documented.
Anyway how do I change the CPU/GPU performance level during runtime?
Meta's webpage says use the functions ovrp_SetSuggestedCpuPerformanceLevel and ovrp_GetSuggestedGpuPerformanceLevel but they are undocumented. They aren't listed anywhere in the ovr platform sdk. Also, none of the functions in the SDK start with ovrp_ they all start with ovr_ it doesn't make sense. Where are the functions?
1 Reply
- hardhotsweetProtege
In OpenXR the function is xrPerfSettingsSetPerformanceLevelEXT. If someone could update the website to point to the correct function. Thanks.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 years ago
- 1 month ago
- 7 months ago