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JackSu0717
2 years agoHonored Guest
Compile OpenXR SDK to .so file for Android Application
hello everyone, I want to make an Android application that run on Oculus Quest 2, the App need to get the key event and headset event. So I want to compile OpenXR SDK to .so file so that my android app can use it. Is that right ?
Thank you for your reply.
1 Reply
- JackSu0717Honored Guest
my code is :
std::shared_ptr<Options> options = std::make_shared<Options>(); if (!UpdateOptionsFromSystemProperties(*options)) { return 1; } std::shared_ptr<PlatformData> data = std::make_shared<PlatformData>(); data->applicationVM = context.Vm; data->applicationActivity = context.ActivityObject; bool requestRestart = false; bool exitRenderLoop = false; // Create platform-specific implementation. std::shared_ptr<IPlatformPlugin> platformPlugin = CreatePlatformPlugin(options, data); // Create graphics API implementation. std::shared_ptr<IGraphicsPlugin> graphicsPlugin = CreateGraphicsPlugin(options, platformPlugin); // Initialize the OpenXR program. std::shared_ptr<IOpenXrProgram> program = CreateOpenXrProgram(options, platformPlugin, graphicsPlugin); // Initialize the loader for this platform PFN_xrInitializeLoaderKHR initializeLoader = nullptr; if (XR_SUCCEEDED( xrGetInstanceProcAddr(XR_NULL_HANDLE, "xrInitializeLoaderKHR", (PFN_xrVoidFunction*)(&initializeLoader)))) { XrLoaderInitInfoAndroidKHR loaderInitInfoAndroid = {XR_TYPE_LOADER_INIT_INFO_ANDROID_KHR}; loaderInitInfoAndroid.applicationVM = context.Vm; loaderInitInfoAndroid.applicationContext = context.ActivityObject; initializeLoader((const XrLoaderInitInfoBaseHeaderKHR*)&loaderInitInfoAndroid); } LOGI("Create instance"); program->CreateInstance();when run to CreateInstance()
void CreateInstance() override { LogLayersAndExtensions(); CreateInstanceInternal(); LogInstanceInfo(); }when run in the LogLayersAndExtensions() Func , it show the error like this :
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