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denizb
6 years agoHonored Guest
Compute shader support on Quest
Hello,
I am trying to run my compute shader on Quest but I always receive errors.
I tried building with OpenGLES 3.1 and Vulkan API and both couldn't run it. Even if I try to run sample scenes without compute shaders with the Vulkan API, the app crashes without starting.
Vulkan API error: E/Unity: Unable to find libAudioPluginOculusSpatializer
Open GLES3.1 error: E/Unity: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_VALUE: Numeric argument out of range
Does Quest actually support compute shaders?
Platform details: Unity v2018.4.0f1, Oculus Utilities v1.37.0, OVRPlugin v1.37.0, SDK v1.1.22.0.
Thank you.
1 Reply
- denizbHonored GuestAlright, it was my bad, my numthreads and the resolution of the textures were too high.
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