Forum Discussion
Anonymous
6 years agoCustom Grip Poses for Oculus Quest
Hello! So I would like to get custom hand poses working on oculus quest. Currently If I try to go into the GripPoses scene and press Play, no hands show up. Presumably because these scenes are built for Rift/S? Having actual hand presence and custom grip poses for objects in my application would be a huge plus so hopefully there is a way to figure this out for the Quest?
2 Replies
- jamesonvparkerHonored GuestI had the exact same experience. @JacobHomanics were you ever able to figure this out?
- CorysiaExpert ProtegeThat sounds like the no-hands issue. There's no difference between the Quest and the Rift as far as the animations of the hands go. This is what I've posted previously to others:
If you're using Oculus Integration 1.39, you should consider downgrading to 1.38 as a lot of us are having no end of trouble with the latest version. You can find older versions at https://developer.oculus.com/downloads/package/unity-integration-archive/
There are several steps you should do, also.
The only-one-active-controller-at-a-time problem is fixed by:- Oculus -> Tools -> Remove AndroidManifest.xml
- Oculus -> Tools -> Create store AndroidManifest.xml
- Change the line in the manifest that has INFO to LAUNCHER.
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