Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Anonymous's avatar
Anonymous
6 years ago

Custom Grip Poses for Oculus Quest

Hello! So I would like to get custom hand poses working on oculus quest. Currently If I try to go into the GripPoses scene and press Play, no hands show up. Presumably because these scenes are built for Rift/S? Having actual hand presence and custom grip poses for objects in my application would be a huge plus so hopefully there is a way to figure this out for the Quest?

2 Replies

  • I had the exact same experience.  @JacobHomanics were you ever able to figure this out?
  • Corysia's avatar
    Corysia
    Expert Protege
    That sounds like the no-hands issue.  There's no difference between the Quest and the Rift as far as the animations of the hands go.  This is what I've posted previously to others:

    If you're using Oculus Integration 1.39, you should consider downgrading to 1.38 as a lot of us are having no end of trouble with the latest version. You can find older versions at https://developer.oculus.com/downloads/package/unity-integration-archive/

    There are several steps you should do, also.

    The only-one-active-controller-at-a-time problem is fixed by:
    • Oculus -> Tools -> Remove AndroidManifest.xml
    • Oculus -> Tools -> Create store AndroidManifest.xml
    You will then have a Assets/Plugins/Android/AndroidManifest.xml file. Then, to fix the app not auto-launching on deploy:
    • Change the line in the manifest that has INFO to LAUNCHER.