Forum Discussion
moumouflon
5 years agoHonored Guest
Detect headset removed
Hi all,
I'm a newbie developer and currently work for a museum.
I want to control a 360 degree video without using the controllers.
I am using the "isuserpresent" function to play / pause / stop the video. Everything works fine in the runtime (oculus Link) but when I build it doesn't.
Does anyone have any idea where the problem is ?
I work with Unity 2019.4 + Bolt + Oculus integration 23.1
No RepliesBe the first to reply
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago
- 2 years agoAnonymous
- 10 years ago
- 8 months ago
- 2 years ago