VR_Dings
2 years agoHonored Guest
Disable guardian at runtime in Mixed Reality Apps (Unity)
Hi! I'm in the process of creating a mixed reality app that integrates both passthrough functionality and the Scene API. Despite conducting a full room scan and navigating around, the guardian system continues to restrict the app. I'm searching for a way to programmatically deactivate the guardian system, either in Unreal or Unity. Considering that Meta's "First Encounter" demo doesn't encounter these boundary issues, I'm convinced there must be a way to resolve this.
Thank u!