Forum Discussion
VR_Dings
2 years agoHonored Guest
Disable guardian at runtime in Mixed Reality Apps (Unity)
Hi! I'm in the process of creating a mixed reality app that integrates both passthrough functionality and the Scene API. Despite conducting a full room scan and navigating around, the guardian system...
zander.codes
1 year agoHonored Guest
What did you do??? I have the same problem
end7791
1 year agoExplorer
Are you using Unity? I am writing an app in native openxr based on XrApp.h. So i had to add a block of code to create the passthrough layer and start it in the SessionInit function. I also added a block into PreProjectionAddLayer to add the passthrough composition layer. And of course I had to add the capability to the AndroidManifest.xml.
- zander.codes1 year agoHonored Guest
No, I'm using unreal. I am unsure how to include this in my manifest. Unreal docs say not to directly change the file, but to use Advanced APK settings instead. I just don't know where to paste your command in those settings
- acr0mer1 year agoExplorer
1. go to project\build\Android\, add a empty new file "ManifestRequirementsOverride.txt", add the line
<uses-feature android:name="com.oculus.feature.CONTEXTUAL_BOUNDARYLESS_APP" android:required="true" />
2. build the package and install it into headset.
3. when you open the app, it will give you some tips about no guardian.
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