Forum Discussion
mofvr
7 years agoHonored Guest
Does Oculus Quest support Photon Unity Networking?
I am researching about possibilities to make multi user experiences for the Quest and have been wondering if Photon would help?
26 Replies
- MikeFTrusteeyes
- VJ76Protege@MikeF Where can I find a tutorial on this subject?
- MikeFTrusteenetworking is networking, there's nothing special about it for vr development other than what gameobject information you're sending and receiving. Any photon tutorial will work just fine
- cloud_canvasExpert Protegere: idiosyncrasies of local vs remote players using Oculus Avatars SDK and PUN 2:
- VJ76Protege
cloud_canvas said:
re: idiosyncrasies of local vs remote players using Oculus Avatars SDK and PUN 2:
Thx! @cloud_canvas, did you use it yourself? i have experience in developing vr, but i'm new to networking. - NuttyLordHonored Guestif you are new to networking, it can help to have something "working" to learn with. https://github.com/quintesse/PlayoVR this repo is something using vrtk 3.3 with PUN if you are interested. Its a good starting point to learn without sifting through a crazy amount of documentation.
- VJ76Protege@NuttyLord i will get into it! Thx! Apparently there are many ways to achieve thisI my goal is to develop a kind of template for simple networking, with oculus intergration and pun2.
- VJ76ProtegeI found this youtube tutorial, i tought it comes close to what i want to achieve. but i'm getting stuck on how to change the player script so i can instantiate a OVRplayercontroller.
https://www.youtube.com/watch?v=Er0eqEbbQqg&t=1s - VJ76Protege
NuttyLord said:
if you are new to networking, it can help to have something "working" to learn with. https://github.com/quintesse/PlayoVR this repo is something using vrtk 3.3 with PUN if you are interested. Its a good starting point to learn without sifting through a crazy amount of documentation.
@NuttyLord I think it is time to upgrade the project to Unity 2019, i'm getting 66 errors on text mesh pro :)
https://forum.unity.com/threads/text-mesh-pro-dozens-of-errors-with-unity-2019-1.662575/#post-4436926
PlayoVR master/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_UGUI_Private.cs(1865,73): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 4.0 language specification - cloud_canvasExpert Protege
VJ76 said:
cloud_canvas said:
re: idiosyncrasies of local vs remote players using Oculus Avatars SDK and PUN 2:
Thx! @cloud_canvas, did you use it yourself? i have experience in developing vr, but i'm new to networking.
Yep, if you look at the bottom of the page there's an addendum crediting me, lol. I've had a lot of back and forth with Tobias and Jean from Photon specifically about Oculus Avatar serialization. Please search for "Oculus Avatars" and "PUN" or "Photon" and you will see loads about this on this forum.
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