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Anonymous's avatar
Anonymous
6 years ago

Dynamic Shadow

@problem:
I can't get dynamic shadows working.

Using Unreal UE4 4.25.
Directional Light --> Stationary
Cast Shadows: True
Dynamic Shadows: True

What am I missing here?




7 Replies

  • Anonymous's avatar
    Anonymous
    Hi there.

    Have you found out how to get the shadows working for Oculus Quest 2?

    Thank you and have a great day.
  • Anonymous's avatar
    Anonymous
    yes, I got it all working. join me on my slack channel.. easier to communicate and help each other. 
    you'll get the invite link when you just sign up via my website FattyBull.com
  • jacmille's avatar
    jacmille
    Honored Guest

    Any chance of sharing how you got it to work here in the forum?  I'm using the same light settings and my character receives/casts shadows while in the editor but once deployed to the Q2 it no longer receives or casts shadows.

    • PuffyFluff's avatar
      PuffyFluff
      Protege

      interesting, because it says near the top of your link info:

       

      The features listed below are supported on mobile platforms:

      - Dynamic objects receive lighting correctly but do not cast shadows.

  • jacmille's avatar
    jacmille
    Honored Guest

    Perhaps this information is out of date with recent UE4 or Vulkan updates.  My character is casting dynamic shadows onto static objects from a moveable directional light.  Moveable point and spot lights are not cast dynamic shadows