Forum Discussion
Izhido_VR
4 years agoExplorer
Entitlement check for native OpenXR apps
I just discovered today that you, as a developer, are supposed to run an entitlement check for any apps you publish in the Oculus Store. The related article, https://developer.oculus.com/documentation/native/ps-entitlement-check/ , makes use of a ovr_PlatformInitializeAndroid() function (or the corresponding async function), as well as ovr_Entitlement_GetIsViewerEntitled() to perform that check. These functions look a lot like things you should be able to find in the Native SDK.
Now, with the currently available options to create apps using OpenXR, is this still a requirement? Do I still need to, somehow, include the native SDK within a native OpenXR app just to call the related entitlement check functions? Or is this something that is handled internally by the OpenXR loader, somehow?
1 Reply
- CinnamonRoll_StuHonored Guest
Did you figure this out? Stuck on this for my game as well.
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